

The player may choose to join either the Kurou family or the Akadama clan, to support and protect the innocent villagers, or to take no side and observe the events as an outsider with little direct involvement. The player's decisions will also have a direct result on Kenji's allegiance within the storyline. Each of these decisions will lead the player down a different path, resulting in a vastly different view of the main plot points. The player has the choice of helping the girl, joining the abductors, or ignoring the situation altogether. Immediately upon entering Rokkotsu Pass, the player is confronted by a group of samurai (including Hachiro Tsubohachi) attempting to kidnap a young girl ( Suzu). The Akadama wish to expel the government forces from Rokkotsu Pass, and plan to stop the Kurou family's attempt to sell the foundry.Ĭaught in the middle of this power struggle are the village peasants, who are likely to be oppressed regardless of who is in control.Įven though the story in Way of the Samurai follows the basic framework provided above, the actual events that the player participates in greatly depend on the decisions made whilst playing. This decision by the Kurou puts them in direct opposition to the Akadama clan, whose leader, Kitcho, is the illegitimate son of Tesshin Kurou. In an attempt to secure funds, the Kurou intend to sell the iron foundry to the government. Lead by Tesshin Kurou, the family is resisting the government's attempt to take control of Rokkotsu Pass, however the samurai cannot compete with the modern army. The second faction is the Kurou family, who previously held control in Rokkotsu Pass and continue to exert their influence on the people through extortion and intimidation. The government army is well-funded and equipped with modern weaponry, including firearms and cannons, making them difficult opponents for the former samurai lords. The first is the new centralized government, whose army has been sweeping through the country securing power from the local warlords. Three separate factions are competing for total control of Rokkotsu Pass, each with their own agenda. Rokkotsu Pass is a thinly populated village, whose main attractions contain a railway crossing, a small restaurant, and an iron foundry. The game begins with the player, taking the role of a wandering ronin named Kenji, arriving in a fictional outpost called Rokkotsu Pass. Finally Chelsea says "well.The story takes place in 1878, after the fall of the Tokugawa Shogunate and the start of the Meiji Era, during the Satsuma Rebellion, a time when the samurai who were once at the top of Japanese society are all but outlawed. Chelsea adds, "you don't need to feel any mercy for these worms." The fight ensues. You're warned that the govt army is coming. Karibe says now I understand their plans. Kitcho sends you back to the Akadama house to warn Chelsea. Right now govt army is heading for the pass. Hyuga gives you away with his cry of alarm. "That's exactly what I want to do!" Go to the shrine. He wants Hyuga to tell him the plan and you say you're not interested. How do you know about him? Dojima says govt is instigating a battle. Shiretoko comes in, say it's a secret meeting and then ask for pardon. Ignore this fight too.Īt shrine hear about Muraski and policeman and then run in. Go to the foundry, guards there talking about selling off foundry, and the workers will live in the station. You'll see a fight going on along the train. Chelea says how can crush the monster, Tesshin Kurou. Need to take action soon or clan will fall apart.

Leave - cut scene about clan morale is low. Beat Karibe into submissin and tell him "You've lost". Go in, listen to table discussion, then outside again tell Kitcho you will fight for him. Ask what he's saying, he says it is too complicated. He says to come to Kurou at sunset.Īs you walk past, Hyuga asks you to leave the pass. Throw around some chairs just a bit and then apologize to Suzu. Head to the shrine and talk to Shiretoko. It's been a month since we got here, time to even the score with the Kuroa. They say wait, then leave and see a cut-scene with Hyuga and Karibe.

Future of Akadama Clan - first capture foundry, then prepare arms and move on to Tokyo. They're going to defeat the Meiji, defeat the Kuroa. Now go to the railroad area, up above the tracks. Go to Ipponmatsu (out and right) to the tree and hear if Tesshin takes control we'll be rich, we'll reign surpeme have pretty wife. Listen to the random talk - Shiretoko is to drive out the villagers, they're going to sell the foundry. You'll pass guys talking about Kintaro (the baby). Go talk to Dojima the blacksmith so he knows you. Now go down the stairs and right to Ipponmatsu. Watch the scene with Kyuga and the soldier talking. Watch the bridge scene and follow the group down into river.
